A simple economic sim game. 

- Accept orders from the market

- Each turn you will make one container, choose to auction it or keep it.

- You can bid for other player's containers in order to meet your quota.

- At the end of each day you pay a storage fee for each container so plan wisely. 

- If you fail to meet the quota at the end of 5 days you will have to pay a penalty.

Looking for feedback on whether this core idea is fun to play, before adding bells and whistles like scenarios, animations. 


Credits:

"Kawai Kitsune" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

Changes:

- Added AI orders and inventory in the Day end screen so you can see what the other players will need and strategize accordingly.

Published 18 hours ago
StatusPrototype
PlatformsHTML5
Authorzedzag
GenreStrategy
Made withGodot
Tagsecono, simul, strat

Comments

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(1 edit)

It's not intuitive in many ways. I suggest by making certain things more consistent like referring to the player as "Player 0" or "You".

The bid screen blocks my ability to see my inventory and I can't compare it to the "order". The "needs" bar across the top almost helps, but if the fantasy is that I'm making big important financial decisions, then I want numbers to look over myself.  

I don't see any strategy to apply - if I could see what the other players' order are then maybe i could try to sabotage them? 

Why is the day end screen showing I getting a penalty when I "need" 0? Or is that the future penalty if I don't hit the goal at the end? 

This end state screen doesn't allow for comparison across boxes as each line between boxes & players is different. 

Overall I don't think this build is getting across the vision you have in mind. 

Thanks for your feedback, definitely need to communicate the state of each player after each day better.  

The penalty is what will happen if you don't meet your needs by the end of the period. I had the idea of you hover over the opponent factory and it shows you their current order. So you can see what they need and act accordingly (sabotage etc). I will try and implement that.

The main strategy is striking the balance between storage costs and ensuring you get the right mix in time for delivery. 

Thanks again!!